The in-game environment drives player immersion and draws them in. Naturally, our renderings can encompass more than just physical products - take the world of video game, for example. Getting an accurate sense of your final product’s appearance in different lighting conditions rests with proper tone matching. We’ve touched on the importance of shadows and lighting previously. What your customers see on the shelves or hold in their hands should reflect your renderings and vice versa. It’s certainly smart to create your renders as true to life as possible. You can see a full video tutorial of this workaround in this Autodesk forum post. You want a rendering to reflect its physical counterpart as closely as possible - blurring the line between concept and reality.Īlthough there is no tool to add external light sources in Fusion 360, you can make use of the emissive material property to create a light source. This helps a product appear more striking, adds depth, and injects a dose of realism. One of the quickest and easiest ways to enhance to a rendering is to insert some photorealism by incorporating the photographic principles and considering light sources, shadows and reflective surfaces. Here are some key elements of creating realistic renders in Fusion 360 Lighting and Shadows ![]() As a result, the factors that create good renders are not necessarily the factors that create good renders. This has to do with the fact that the design process, which is more technical is extremely different from the render process, which is more artistic. Every screw placement or mechanical feature will be scrutinized over and over again, but yet when we render our final design it looks underwhelming and disappointing to say the least. Often, when designing our products, we get obsessed on its dimensions and components to achieve realism.
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